Please feel free to add topics and resources. I will be adding to this page as I gather and select what I think may be useful material. I am not in any way an expert on the subject or can say what is or isn't the best material or the best practices. I am enthusiastic about the potential of Virtual Worlds for Training, Coaching, Teaching and Learning. I myself am still exploring and learning and would love to collaborate with others who have a similar interest or at least curious to discover a bit more about the opportunities those environment provide.

Note: (avi) next to any person name means that the name is the avatar name. Some people I know only as avatars, so far :-)

What are Virtual Worlds?

http://www.virtualworldsreview.com/info/whatis.shtml
http://en.wikipedia.org/wiki/Virtual_world



A virtual world is one where imagination gives it the reality -Norman

Examples of Virtual Worlds for Education/Learening

Second Life , Commercial, Free Basic Subscription, Owned by Linden Labs
Reaction Grid :
Jokaydia Grid
OSGrid
World of WarCraft
Free Realms
WiloStar3D

What are the different roles of Virtual Worlds in Education/Learning?


Lindy Mckeown Blog
Oh!VirtualLearning!
ISTE Special Interest Group for Virtual Environments

How some educators are using Virtual Worlds

Examples captured by Machinima
Ask the Expert Water Cycle By Ines Puspita (avi) with her students, The German International School, Indonesia.
Nice but.... too "schoolish". If we just transfer usual classroom practices to the virtual world, is anything gained?

Virtual Genetics Laboratory in SL SWIFT project, University of Leicester
Much better: the students do in virtual lab some tasks that they cannot do in real lab. Any other examples that can only be done in virtuality? I know one:

http://www.youtube.com/watch?v=s33Y5nI5Wbc virtual schizophrenia in SL


Other examples
Innovation for Online Virtual Education
Great examples!

Why Virtual Worlds?

  • Simulations that cannot be performed in the real world
  • Re-construction of historical places and events
  • Fun!, motivating.
  • Bring together in a more realistic "together" sense, students from all the world