Gaming+and+Online+Learning

Here is a question that needs to be answered, "If students do not get to learn about what they want to learn about in school, how can the work be at all satisfying, how can that be successful at anything that means anything to them, how can they have any real social connections with classmates based on what they are doing in class and how can they find any meaning in themselves or the world"

Made in response to [|Fred Bartel's Blog Post Games 2]

Can the MOOC Help?

This is the Gaming and MOOCS page

Lets Start out by reading Jane McGonigal's __Reality is Broken__I hope i see some more contributors

Just finished writing a few blog posts about Reality is Broken.

Here is a McGonigal Quotation from one of Fred's Blog Posts(2):

" if we play a game long enough, with a big enough network of players, we feel a part of something bigger than ourselves -- part of an epic story, an important project, or a global community."

Other books we can discuss:


 * Play**: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul by Stuart Brown and Christopher Vaughan


 * Game Frame**: Using Games as a Strategy for Success by Aaron Dignan

A eduMOOC is a big network of players, if we engage we will feel part of something big, and the community is very global, and it is a project.....the eduMOOC is sounding more and more like a game!! -Norman

WOWinSchool A presentation and Video about how Worlds of War Craft is used at School and what are students learning together.